Particle Simulator

The player has to survive the enemies moving toward him for as long as he can by shooting them.

Pick-ups regularly appear to help him in his task.

Red enemies speed up the others while blue ones slow them down. So, the player has to constantly adapt himself to the game rythm's changes.

My contribution
  • Game Design (game concept, iterations, balancing)
  • Development of ahalf of the features (C#)
  • Engine -
  • Platform - PC
  • Context - Personnal work
  • Group size - 3 (3 Game Designers)
  • Deadline - 2 days
  • Type - Twin-stick shooter / Arcade
  • Game mode - Solo